ImageMagick v6 Examples --
Multi-Image Layers

Index
ImageMagick Examples Preface and Index
Layers Introduction
Appending Images (-append)
Layering images with Composite (composite, -geometry)
Composite Images in Convert (-composite, -geometry)
Draw Multiple Images (-draw image)
Flatten Multiple Layers of Images (-flatten, page)
Canvas Expanding Mosaics (-mosaic, -page)
Layer Merging (-layers merge)
Coalesce, a Progressive Layering (-coalesce)
Compose Methods and Layering (-compose)
Evaluate Sequence Multi-Image Merging
Mean (average)Max/Min ValueMedian Pixel,   AddMultiply

Layering Image Examples (usage examples)
Overlaying multiple images onto each other to generate a larger 'composite' is generally known as using image 'layering'. These examples involve the combining of multiple images into larger images, especially using the main 'work horse' operator of image layering within IM, "Flatten" (see below).


Layering Images Introduction

As we have previously noted, ImageMagick does not deal with just one image, but a sequence or list of images. This allows you to use IM in two very special image processing techniques.

You can for example think of each image in the sequence as a single frame in time, so that the whole sequence can be regarded as being a Animation. This will be explored in other IM Example Pages. See Animation Basics.

Alternatively, you can think of each image in the sequence as Layers of a set of see-through overhead transparencies. That is, each image represents a small part of the final image. For example: the first (lowest) layer can represent a background image. Above that you can have a fuzzy see though shadow. Then the next layer image contains the object that casts that shadow. On top of this a layer with some text that is written on that object.

That is you have a sequence of images or 'layers' that build up the final image on piece at a time. Each image layer can be moved, edited, or modified completely separately from any other layer, and even saved into a multi-image file (such as TIFF:, MIFF: or XCF:) or as separate images, for future processing. And that is the point of image layering.

Only when all the image layers have been created do you Flatten, Mosaic, or Merge all the Layered Images into a single final image.


Appending Images

Appending is probably the simplest, of the multi-image operations provided to handle multiple images.

Basically it joins the current sequence of images in memory into a column, or a row, without gaps. No form of justification such as centering is (currently) provided, so images are aligned either along their left, or top edges, as appropriate. The "-append" option appends vertically, while the plus form "+append" appends horizontally.

For example here we append a set of letter images together, side-by-side, to form a fancy word, in a similar way that fonts letters are joined together.

  convert font_A.gif font_P.gif font_P.gif font_E.gif font_N.gif \
          font_D.gif font_E.gif font_D.gif +append  append_row.gif
[IM Output]

The above is similar (in a very basic way) to how fonts are handled. Unlike real fonts you are not limited to just two colors, but can generate some very fancy colorful alphabets from individual character images. Many of these 'image fonts' are available on the WWW for download. A very small set can be found in Anthony's Icon Library, in Fonts for Text and Counters, which is also where I found the above Blue Bubble Font.

Note also how the "+append" operator was done last, on the command line, after all the images that you want to append have been added to the current image sequence.

This is great for appending a label to an image, for example...

  convert rose:  -background LawnGreen label:Rose \
          -background white  -append append_label.jpg
[IM Output]

Note that the "-background" color was used to fill in any space that was not filled in. Of course if the all the images are the same width, no space will be left for this fill.

From IM v6.4.7-1 the "-gravity" setting can be used to specify how the images should be added together. As such in a vertical append, a setting of 'Center' will center the image relative to the final resulting image (so will a setting of either 'North' or 'South' though they will have the same effect.


  convert rose:  -background LawnGreen label:Rose \
          -background white -gravity center -append \
          append_center.jpg
[IM Output]

Naturally any 'East' gravity setting will align the images on the right side.

  convert rose:  -background LawnGreen label:Rose \
          -background white -gravity east -append \
          append_east.jpg
[IM Output]

Similar vertical alignment can be achieved when using "+append"

Before IM v6.4.7 it was much more difficult to align appended images, and generally involved using a "-flop" for right alignment. Or using "-extent" or "-border" to adjust the image width for centered aligned appends.

For example, this will work with an older 6.3.2 version of IM...

  convert rose:  -background SkyBlue label:Rose \
          -background White -gravity center -extent 200x \
          -append -trim +repage   append_center_old.jpg
[IM Output]

You can also use multiple append operations, in the same command without conflict or confusion as to the outcome of the operations (which was not the case before IM v6).

  convert font_{0,0,6,1,2}.gif +append  dragon_long.gif \
          -background none   -append   append_multi.gif
[IM Output]

We appended each row of images together, then appende a larger image below that. This is very simple, and straight-forward.

By using parenthesis, you can append just the numbers after the larger image. For example, here append all the numbers together, before appending them vertically to the dragon image we read in before the numbers.

  convert dragon_long.gif  '(' font_{0,0,6,2,9}.gif +append ')' \
          -background none   -append   append_parenthesis.gif
[IM Output]

The parenthesis in the above must be either quoted, or escaped with a backslashed ('\') when used with a UNIX shell, otherwise they will be interpreted by the shell as something completely different.

As only two images were involved we could have just added a "+swap" or "-reverse" instead of using parenthesis.

You can take this further to make a whole array of images, and build them either by rows, or by columns.

  convert \( font_1.gif font_2.gif font_3.gif +append \) \
          \( font_4.gif font_5.gif font_6.gif +append \) \
          \( font_7.gif font_8.gif font_9.gif +append \) \
          \( -size 32x32 xc:none  font_0.gif +append \) \
          -background none -append   append_array.gif
[IM Output]

Technically the first set of parenthesis is not needed, as no images have been read in yet, but it makes the whole thing look uniform and shows the intent of the command, in making an array of images.

See also Montage Concatenation Mode, for an alternative way of creating arrays of equal sized images.

The "-append" operator will only append the actual images, and does not make use the virtual canvas (image page) size of offset. However the virtual canvas information seems to be left in a funny state with the canvas sizes being added together and the offset set to some undefined value.

This may be regarded as a bug, and means either the input images or result should have the virtual canvas reset using "+repage", before saving, or using the image in operations where this information can become important.

This situation will probably be fixed in some future expansion of the operation. Caution is thus advised, especially if re-appending Tile Cropped images.


Layering Images with Composite

The normal method of combining two images together using ImageMagick is though the "composite" command. This command however is designed to only combine only two images. This of course does not stop you from using it to layer multiple images, one image at a time...

  convert -size 100x100 xc:skyblue composite.gif
  composite -geometry  +5+10 balloon.gif composite.gif composite.gif
  composite -geometry +35+30 medical.gif composite.gif composite.gif
  composite -geometry +62+50 present.gif composite.gif composite.gif
  composite -geometry +10+55 shading.gif composite.gif composite.gif
[IM Output]

As all input images are read in by ImageMagick BEFORE the output image is opened, you can output to one of the input images. This allows you to work on the same image over and over, as above, without problems.

Do not do this with a lossy image format like "JPEG" as the format errors are accumulative, and the base image will quickly degrade.

You can also resize the overlaid image as well as position it using the "-geometry" setting.

  convert -size 100x100 xc:skyblue comp_resize.gif
  composite -geometry 40x40+5+10  balloon.gif comp_resize.gif comp_resize.gif
  composite -geometry      +35+30 medical.gif comp_resize.gif comp_resize.gif
  composite -geometry 24x24+62+50 present.gif comp_resize.gif comp_resize.gif
  composite -geometry 16x16+10+55 shading.gif comp_resize.gif comp_resize.gif
[IM Output]

The "composite" command also has a few other advantages in that you can use to control the way the image is drawn onto the background with the "-compose" option and its relative position is effected by the "-gravity" setting.

You can also "-tile" the overlay so that it will just cover the background image, without needing to specify tile limits. This is something only available when using "composite".

The big disadvantage with this method is that you are using multiple commands, and IM has to write-out the working image, either to a pipeline, or to disk, for the next command to read-in again.

To find more examples of using the "composite" command, to overlay images on top of other images, see "Annotating by Overlaying Images" and "Image Positioning using Gravity".


Composite Images in Convert

With ImageMagick version 6, the "-composite" operator is now available as an 'image operator' within the "convert" command. For more details see Convert -composite Operator. This allows you to do the same as the above, but all in one command.

  convert -size 100x100 xc:skyblue \
          balloon.gif  -geometry  +5+10  -composite \
          medical.gif  -geometry +35+30  -composite \
          present.gif  -geometry +62+50  -composite \
          shading.gif  -geometry +10+55  -composite \
          compose.gif
[IM Output]

This first creates a Canvas Image which is "skyblue" in color, and then layers each of the later images onto that canvas at the given locations.

Now the "-geometry" is is a very special operator that not only sets an overlay position for the next "-composite" operation, it also "-resize" the last image (and only the last image) in the current image sequence.


  convert -size 100x100 xc:skyblue \
          balloon.gif  -geometry 40x40+5+10   -composite \
          medical.gif  -geometry      +35+30  -composite \
          present.gif  -geometry 24x24+62+50  -composite \
          shading.gif  -geometry 16x16+10+55  -composite \
          compose_resize.gif
[IM Output]

There are of course features in "composite", not available in any form of "convert" image overlaying. See the composite command summary.

Image positions are effected by "-gravity" for their relative placement, allowing you to position images relative to the center, or bottom or right edges of the image. However is not the case for the next set of image overlay options, which only allows absolute placement.


Draw Multiple Images

Also using "convert" you can also use "-draw" to draw the images onto the Canvas Image background.

  convert -size 100x100 xc:skyblue \
          -draw "image over  5,10 0,0 'balloon.gif'" \
          -draw "image over 35,30 0,0 'medical.gif'" \
          -draw "image over 62,50 0,0 'present.gif'" \
          -draw "image over 10,55 0,0 'shading.gif'" \
          drawn.gif
[IM Output]

You can of course also specify a resize for the overlaid image too..

  convert -size 100x100 xc:skyblue \
          -draw "image over  5,10 40,40 'balloon.gif'" \
          -draw "image over 35,30  0,0  'medical.gif'" \
          -draw "image over 62,50 24,24 'present.gif'" \
          -draw "image over 10,55 16,16 'shading.gif'" \
          drawn_resize.gif
[IM Output]

As of IM version 6 the position of drawn images are "-gravity" effected, just like text. But this is NOT true in the previous IM version 5.5.7.   See examples of this in "Image Positioning using Gravity".


Flatten Multiple Image Layers

The "-flatten" image list operator, is very similar to last few example sections.

It will basically "Alpha Compose" all the given images together to form one single image. However the image positions are specified using their current Virtual Canvas, or Page offset.

For example, here I create a nice canvas, and specify each of the images I want to overlay onto that canvas.

  convert -size 100x100 xc:skyblue \
          -fill dodgerblue -draw 'circle 50,50 15,25' \
          -page +5+10  balloon.gif   -page +35+30 medical.gif  \
          -page +62+50 present.gif   -page +10+55 shading.gif  \
          -flatten  flatten_canvas.gif
[IM Output]

However you don't need to create an initial canvas as we did above, you can instead let "-flatten" create one for you. The canvas color will be the current "-background" color, while its size is defined by the first images Virtual Canvas size.

  convert -page 100x100+5+10  balloon.gif   -page +35+30 medical.gif  \
          -page +62+50        present.gif   -page +10+55 shading.gif  \
          -background dodgerblue  -flatten  flatten_page.gif
[IM Output]

While the "-gravity" setting will effect image placement defined using "-geometry" settings, it will not effect image positioning using virtual canvas offsets set via the "-page" setting. This is part of the definition of such offsets. See Geometry vs Page Offsets for more details.

If placement with "-gravity" is need look at either the above multi-image composition methods, or the special Layers Composition method that can handle both positioning methods simultaneously.

If any image does not appear in the defined virtual canvas area, it will either be clipped or ignored, as appropriate. For example here we used a smaller canvas size, causing the later images not to appear completely on that canvas.

  convert -page 75x75+5+10  balloon.gif   -page +35+30 medical.gif  \
          -page +62+50 present.gif   -page +10+55 shading.gif  \
          -background dodgerblue  -flatten  flatten_bounds.gif
[IM Output]

The normal use of "-flatten" is to merge multiple 'layers' of images together.

That is you can be generating various parts of a larger image, usually using Parenthesis to limit image operators to the single 'layer' image being generated, and then flatten the final result together.

For example one typical use is to create a Shadow Image layer, onto which the original image is flattened. For example...

  convert balloon.gif \( +clone  -background navy  -shadow 80x3+5+5 \) +swap \
          -background none   -flatten   flatten_shadow.png
[IM Output]

Note that as I want the shadow under the original image, I needed to swap the two images place them in the right order.

Using "-flatten" for adding generated Shadow Images is not recommended, as generated shadow images can have negative image offsets.

The recommended solution, as given in the section on Shadow Images, is to use the more advanced Layer Merging technique, we will look at later.

Because the Virtual Canvas consists of just a size, the resulting image will be that size, but have no virtual canvas offset, as such you do not need to worry about any offsets present in the final image.

This use of the virtual canvas to define the canvas on which to overlay the image means you can use it to add a surrounding border to an image. For example here I set the an image's size and virtual offset to 'pad out' an image to a specific size.

  convert medical.gif -set page 64x64+20+20 \
          -background SkyBlue   -flatten   flatten_padding.gif
[IM Output]

Of course there are better ways to Pad Out an Image so that IM automatically centers the image in the larger area.

Strangely the exact same handling can be used to 'clip' or Crop an image to a virtual canvas that is smaller than the original image. In this case however you want to use a negative offset to position the 'crop' location, as you are offseting the image and not positioning the crop 'window'.

  convert  logo:  -set page 100x100-190-60  -flatten  flatten_crop.gif
[IM Output]

Of course a Viewport Crop would also do this better, without the extra processing of canvas generation and overlaying that "-flatten" also does. It also will not 'expand' the image itself to cover the whole viewport if the image was only partially contained in that viewing window.

The most common use of the "-flatten" operator is to Remove Transparency from an image. That is to get rid of any transparency that an image may have, but overlaying it on the background color.

As of IM v6.3.6-2 the "-flatten" operator is only an alias for a "-layers 'flatten'" method.

Thus the "-flatten" option can be regarded as a short cut for the "-layers" method of the same name.


Canvas Expanding Mosaics

While "-flatten" can be regarded as the main 'work horse' of image layering techniques, the "-mosaic" operator is more like a self-expanding version.

Rather than only creating an initial canvas based on just the canvas size of the initial image, "-mosaic" operator creates a canvas that is large enough to hold all the images.

For example here I don't even set an appropriate Virtual Canvas, however the "-mosaic" operator will work out how big such a canvas needs to be to hold all the image layers.

  convert -page +5+10  balloon.gif   -page +35+30 medical.gif  \
          -page +62+50 present.gif   -page +10+55 shading.gif  \
          -background dodgerblue  -mosaic  mosaic.gif
[IM Output]

Note that both "-mosaic" and "-flatten" still creates a canvas that started from the 'origin' or 0,0 pixel. This is part of the definition of an images 'virtual canvas' or 'page' and because of this you can be sure that the final image for both operators will have a 0 virtual offset, and the whole canvas will be fully defined in terms of actual pixel data.

Also note that "-mosaic" will only expand the canvas in the positive directions (the bottom or right edges), as the top and left edge are fixed to the virtual origin. That of course means "-mosaic" will still clip images with negative offsets...

  convert -page -5-10  balloon.gif   -page +35+30 medical.gif  \
          -page +62+50 present.gif   -page +10+55 shading.gif  \
          -background dodgerblue  -mosaic  mosaic_clip.gif
[IM Output]

As on IM v6.3.6-2 the "-mosaic" operator is only an alias for a "-layers 'mosaic'".

Thus the "-mosaic" option can be regarded as a short cut for the "-layers" method of the same name.


Layer Merging

The "-layers" method 'merge' is also very similar to the previous operators and was added with IM v6.3.6-2. It only creates a canvas image just large enough to hold all the given images at their respective offsets.

However unlike the previous layer 'flatten' operators, it will not clip images with negative offsets or ensure the origin (location 0,0 on the virtual canavs) is included in that layer. That is the result is itself a layered offset image, and that offset could be negative if any input layer images have a negative offset.

Basically it means that you don't have to worry about clipping, offset, or other aspects when merging layer images together. But the image generated may itself be a layer image with a virtual canvas offset. As such if you don't want that offset when finished you will probably want to include a "+repage" operator before the final save.

For example here is the same set of layer image we have used previously...

  convert -page +5+10  balloon.gif   -page +35+30 medical.gif  \
          -page +62+50 present.gif   -page +10+55 shading.gif  \
          -background dodgerblue  -layers merge  +repage layers_merge.gif
[IM Output]

As you can see the image is only just big enough to hold all the images which were placed relative to each other, while I discarded the resulting images offset relative to the virtual canvas origin. This preservation of relative position without clipping or extra unneeded space is what make this variant so powerful.

Lets try this again by giving one image a negative offset...

  convert -page -5-10  balloon.gif   -page +35+30 medical.gif  \
          -page +62+50 present.gif   -page +10+55 shading.gif  \
          -background dodgerblue  -layers merge  +repage layers_merge_2.gif
[IM Output]

As you can see the "balloon" was not clipped, just moved further away from the others so as to preserve its relative distance to them.

Of course the "+repage" operator in the above examples, removes the absolute virtual canvas offset in the final image, preserving only the relative image placements between the images. The offset was removed as web browsers often have trouble with image offsets and especially negative image offsets, unless part of a GIF animation.

But if I did not remove that offset, all the images will remain in their correct location on the virtual canvas within the generated single layer image, allowing you to continue to process and add more images to the merged image. Typically you would use a "-background" color of 'None', to make the unused areas of the merged image transparent.

When applied to a single image, Layer Merging will replace any transparency in the image with the solid color background, but preserve the images original size, as well as any any offsets in that image, The virtual canvas size of the image however may be adjusted to 'best fit' that images size and offset.

The operators original purpose was allow users to more easily merge multiple distorted images into a unified whole, regardless of the individual images offset. For example when aligning photos to form a larger 'panorama'. You could simply start with a central undistorted base image (without an offset), and use this operator to overlay the other images around that starting point (using either negative or positive offsets) that have been aligned and distorted to match that central image.

For other examples of using this operator by distorting images to align common control points, see 3D Isometric Photo Cube, and 3D Perspective Box.

Other examples of using this operator is to generate a simple series of Overlapping Photos.


Coalesce, a Progressive Layering

The "-coalesce" image operator is really designed for converting GIF animations into a sequence of images. For examples, see Coalescing Animations for details. However, it is very closely associated with "-flatten" and has very useful effects for multi-layered images in this regard.

For example using "-coalesce" on a single image, will do exact the same job as using "-flatten" with a "-background" color of 'None' or 'Transparency'. That is it will 'fill out' the canvas of the image with transparent pixels.

  convert  -page 100x100+5+10 balloon.gif -coalesce  coalesce_canvas.gif
[IM Output]

When dealing with a image consisting on multiple layers, "-coalesce" can be used to generate a 'Progressive Layering' of the image. But to do this we need to take a few precautions, to disable any 'GIF animation' handling by the operator.


   convert -page 100x100+5+10 balloon.gif   -page +35+30 medical.gif  \
           -page +62+50       present.gif   -page +10+55 shading.gif  \
           -set dispose None  -coalesce  miff:- |\
     montage - -frame 4 -tile x1 -geometry +2+2 \
             -background none -bordercolor none  coalesce_none.gif
[IM Output]

In the above, we "-set" all the "-dispose" settings to 'None'. This effectively tells "-coalesce" to just overlay each frame on top the results of the previous overlays.

The result is the first image is just a 'fill out' of the images canvas, with a transparency background. The next image is the previous image with that layer overlaid. And so on. A 'progressive' flatten of the image sequence.

The last image in the sequence will thus be the same as if you did a normal "-flatten" with a transparent background.

You can get a completely different sort of effect if you had used a "-dispose" setting of 'Background'. In this case "-coalesce" will just 'fill out' the canvas of each image, as if they were completely separate images!

  convert -page 100x100+5+10 balloon.gif   -page +35+30 medical.gif  \
          -page +62+50       present.gif   -page +10+55 shading.gif  \
          -set dispose Background  -coalesce  miff:- |\
    montage - -frame 4 -tile x1 -geometry +2+2 \
            -background none -bordercolor none  coalesce_bgnd.gif
[IM Output]

Please note however that unlike "-mosaic" and "-flatten" or even "-border",   the "-coalesce" operator does not make use of the current "-compose" alpha composition setting. It only uses an 'Over' compose method, as this is what is hard coded internally.

Using different "-compose" methods with the more standard image layering operators is the subject of the next set of examples.


Compose Methods and Layering

The three "-layers" methods 'flatten', 'mosaic', and 'merge', as well as the shortcut operators, "-flatten" and "-mosaic", all will make use of the "-compose" setting to determine the composition method used to overlay each image in sequence. As such you could think of these functions as a multi-image "-composite" operator with the ability to set an initial "-background" canvas color.

However using anything but the default Alpha Composition of 'Over' requires some thought before applying or you will get unexpected results. You may also need to turn off the "-background" canvas by setting it to the transparent color 'none' to ensure it does not interfere.

For example lets place each successive image under the previous images using a 'DstOver'...

  convert -page 100x100+5+10 balloon.gif   -page +35+30 medical.gif  \
          -page +62+50       present.gif   -page +10+55 shading.gif  \
          -background none  -compose DstOver  -flatten  flatten_dstover.gif
[IM Output]

Remember the background was set to be transparent, otherwise you will only see the background canvas in the result as all the other images will have been placed 'under' this initial canvas! Of course that presents a way of 'blanking' an image with a particular color. For more details see Canvases Sized to an Existing Image.

Here is a more practical example. Rather than layering the images with the background canvas first, which awkward and un-natural in some image processing situations, you can just generate the images top-down or foreground to background order.

  convert rose: -repage +10+10 \
          \( +clone -background black -shadow 60x3+5+5 \) \
          \( granite: -crop 100x80+0+0 +repage \) \
          -background none  -compose DstOver -layers merge layer_dstover.gif
[IM Output]

Each of the first three lines generates one layer image, with the final line merging all the layers under the previous layers, effectively reversing the order.

As you can see the image processing for the above was simpler and cleaner than you normally would see with shadow generation, just by underlaying each image in sequence (with a transparent starting canvas)

Of course I could have just as easily Reverse the Image Sequence instead. This only reorders the existing images and not the extra 'internal background canvas' that the layering methods create. For example..

  convert rose: -repage +10+10 \
          \( +clone -background black -shadow 60x3+5+5 \) \
          \( granite: -crop 100x80+0+0 +repage \) \
          -reverse -layers merge layer_reverse.gif
[IM Output]

The compose methods can also be used to produce some interesting effects. For example, if you draw three circles, then by overlaying them using the 'Xor' compose method, you get a unusual and complex looking symbol, for minimal effort.

  convert -size 60x60 \
          \( xc:none -fill blue   -draw 'circle 21,39 24,57' \) \
          \( xc:none -fill red    -draw 'circle 39,39 36,57' \) \
          \( xc:none -fill green  -draw 'circle 30,21 30,3'  \) \
          -background none  -compose Xor   -flatten  flatten_xor.png
[IM Output]


Evaluate-Sequence - Mutli-Image Merging Methods

The "-evaluate-sequence" methods, are designed to merge multiple images of the same size together in very specific ways. In some ways it is a blend of the Evaluate and Function Operators combined with multi-image Composition techniques we have seen above. Some of the methods provided can even be performed using normal multi-image layering composition techniques, but not all.

The same methods as "-evaluate" are used for the "-evaluate-sequence", so you can get a list of them using "-list Evaluate". Though some of these (such as 'Mean' and 'Medium') are really only useful when used with the latter option.

Mean (Average) of multiple images

Essentially both the older "-average" and the newer "-evaluate-sequence mean" will create a average of all the images provided. For example, here is an average of the rose image and all its Flipped and Flopped versions.

  convert rose: -flip rose: \( -clone 0--1 -flop \) \
          -evaluate-sequence mean  average.png
[IM Output]

Averaging hundreds of images of the same fixed scene, can be used to remove most transient effects, such moving people, making them less important. However areas that get lots of transient effects may have a 'ghostly blur' left behind that may be very hard to remove.

As video sequences are notoriously noisy when you look at the individual frames, you can average a number of consecutive, but unchanging, frames together to produce produce much better result.

Matt Leigh, of the University of Arizona, reports that he has used this technique to improve the resolution of microscope images. He takes multiple images of the same 'target' then averages them all together to increase the signal/noise ratio of the results. He suggests others may also find it useful for this purpose.

An alternative for averaging two images together is to use a "composite -blend 50%" image operation, which will work with two different sized images. See the example of Blend Two Images Together for more detail.

Max/Min Value of multiple images

The 'Max' and 'Min' methods will get the maximum (lighter) values and minimum (darker) values from a sequence of images.

Again they are basically equivalent to using a Lighten and Darken Composition Methods, but with multiple images. With the right selection of background canvas color, you could use Flatten Operator with the equivelent compose method.

WARNING: This is not a selection of pixels (by intensity), but a selection of values. That means the output image could gave the individule red, green and blue values come from completely different images, so as to produce a new color not found in any of the input images. See the Lighten Compose Method for more details of this.

Median Pixel by Intensity

The "-evaluate-sequence Median" will look for the pixel which has an intensity of the middle pixel from all the images that are given.

That is for each position it collect and sort the pixels from each of the images by intensity. Then it will pick the pixel that falls in the middle of the sequence.

It can also be used as a alternative to simply averaging the pixels of a collection of images.

This could be used for example by combining an image with two upper and lower 'limiting' images. As the pixel will be the middle intensity you will either get the pixel from the original image, or a pixel from the 'limiting' images. In other words you can use this to 'clip' the intensity of the original image. Strange but true.

For an even number of images, the pixel on the brighter side of the middle will be selected. As such with only two images, this operator will be equivalent to a pixel-wise "lighten by intensity".

The key point is that each pixel will come completely from one image, and sorted by intensity. You will never get a mix of values, producing a color mixed from different images. The exact color of each pixel will come completely from one image.

Add Multiple Images

The 'Add' method is will of course simply add all the images together.

As such..

  convert ... -evaluate-sequence add ...
is a faster version of using the Flatten Operator with a Plus Mathematical Composition method...

  convert ... -background black -compose plus -layers flatten ...

Multiple/Divide Multiple Images

'Multiply' and 'Divide' are accepted as methods by "-evaluate-sequence" but they generate unexpected and odd results, as they are using the actual color value of the images rather than the normalised color value, just as "-evaluate" does. As a result the scale of the multiply and divide is too large.

This could be classed as a bug.

In the meantime, you are better using the equivelent 'flatten' method for Multiply, which does work as expected.

  convert ... -background white -compose multiply -layers flatten ...



layering Image Examples

Laying multiple images using the various layer operators above is a very versatile technique. It lets you work on a large number of images individually, and then when finished you combine them all into a single unified whole.

So far we have shown various ways of merging (composing or layering) multiple images in many different ways. Here I provide some examples on just how to make use of those techniques.

Positioning Distorted Images

Here I have two images...
[IM Output] [IM Output]

The second image is 75% semi-transparent, and each has a single pixel marked, positioned at coordinates 59,26 (blue) and 35,14 (red) respectivally.

I want to align the image in various ways so those two pixels align, The transparency of the second image will let me see if I succeded or not.

Now you can just subtract the offsets and 'compose' the image on each other, producing a offset of +24+12. Note that this offset could be negative!

  convert align_blue.png align_red.png -geometry +24+12 \
          -composite align_composite.png
[IM Output]

ASIDE: I used a Dissolve Compose Method so that if the two pixels do not align you will see it.

Now if you are distorting the image, you will want to ensure the two pixels remain aligned. The best way to do that would be to use those image coordinates as Distort Control Points.

  convert align_blue.png \
          \( align_red.png -alpha set -virtual-pixel transparent \
             +distort SRT '35.5,14.5  1 45  59.5,26.5' \
          \) -flatten  align_rotate.png
[IM Output]

Now as distort generates a 'layer image' containing a image (page) offset, you can not use Composite to merge the images, instead we need to use a Flatten operator.

Note that I added a value of 0.5 to the 'pixel' coordinates. This is because pixels are area, and if you want to align the center of a pixel, you need to specify the center of the pixel for your point. See Image Coordinates vs Pixel Coordinates for more information.

However you will notice that the overlayed image was 'clipped' by the blue background canvas image. To prevent this we use Layer Merge instead.

  convert align_blue.png \
          \( align_red.png -alpha set -virtual-pixel transparent \
             +distort SRT '35.5,14.5  1 45  59.5,26.5' \
          \) -background none -layers merge +repage  align_rotate_merge.png
[IM Output]

Note that as the result of the 'merge' will have a 'negative' offset, I need to junk that offset using "+repage". If I was going to do further processing I would not remove that offset so the pixel position remain known.

Now the same techniques shown above would also apply if you were doing a more complex distortion such as Perspective

  convert align_blue.png \
          \( align_red.png -alpha set -virtual-pixel transparent \
             +distort Perspective '35.5,14.5  59.5,26.5
                       0,0 32,4    0,%h 14,36    %w,%h 72,53  ' \
          \) -background none -layers merge +repage  align_perspective.png
[IM Output]

This type of layering is highly suitable for Panaorama Photo Mosaics, except the distortions not only involve perspective with lots of 'averaged' coordinates (and fewer edge coordinates as was used above). It may also require the removal of lens distortion effects, and the discovery of matching image coordinates, as such may require much more highly specialised programs.

Layering Thumbnail Images

You can also use this technique for merging multiple thumbnails together in various complex ways.

Here I add a Soft Edge to the images as you read and position them, you can generate a rather nice composition of images, on a Tiled Canvas.

  convert -page +5+5    holocaust_tn.gif \
          -page +80+50  spiral_stairs_tn.gif \
          -page +40+105 chinese_chess_tn.gif \
          +page \
          -alpha Set -virtual-pixel transparent \
          -channel A -blur 0x10  -level 50,100% +channel \
          \( -size 200x200 tile:tile_fabric.gif -alpha Set \) -insert 0 \
          -background None -flatten  overlap_canvas.jpg
[IM Output]

Programmed Positioning of Layered Images

You can simplify your image processing, by separating them into two steps. One step can be used to generate, distort, position and add fluff to images, with a final step to merge them all together. For example, lets generate create Polaroid Thumbnails from the larger original images in Photo Store, processing them individually.

The script below does this very nicely, processing each thumbnail image, but then center pads (Extent) and Trimmed each image so that the images 'center' is in a known location on the virtual canvas. It does not actually matter where that location is, as long as it is the same location for all images on the virtual canvas.

The image is then translated (using a relative "-repage" operator, see Canvas Offsets), so that each image generated will be a 60 pixels to the right of the previous image. That is each image center is spaced a fixed distance apart, regardless of how much the images actual size changed due to the rotation. The actual position does not matter, only their relative positions to each other is important.

The other major trick with the script however is that rather than save each 'layer image' into a temporary file, you can just write the image into a pipeline using the MIFF: file format. A method known as a Pipelined MIFF Technique.

This works because the "MIFF:" file format allows you to simply concatenate multiple images together into a single data stream, while preserving all the images meta-data, such as its virtual canvas offset.

And here is the resulting script...

  center=0   # Start position of the center of the first image.
             # This can be ANYTHING, as only relative changes are important.

  for image in ../img_photos/[a-m]*_orig.jpg
  do

    # Add 70 to the previous images relative offset to add to each image
    #
    center=`convert xc: -format "%[fx: $center +70 ]" info:`

    # read image, add fluff, and using centered padding/trim locate the
    # center of the image at a known fixed location. Then relatively move
    # the center of each image by a increasing page offset.
    #
    convert -size 500x500 "$image" -thumbnail 240x240 \
            -set caption '%t' -bordercolor Lavender -background black \
            -pointsize 12  -density 96x96  +polaroid  -resize 30% \
            -gravity center -background None -extent 100x100 -trim \
            -repage +${center}+0\!    MIFF:-

  done |
    # read pipeline of positioned images, and merge together
    convert -background skyblue   MIFF:-  -layers merge +repage \
            -bordercolor skyblue -border 3x3   overlapped_polaroids.jpg

[IM Output]

This technique provides a good starting point for many other scripts. Images can be generated, or modified and the final size and position can be calculated in any way you like.

Another example is the script "hsl_named_colors" which takes the list of named colors found in ImageMagick and sorts them into a chart of those colors in HSL colorspace. You can see its output in Color Specification.

Other possibilities include... Basically you have complete freedom in the positioning of images on the virtual canvas, and can then simply leave IM to sort out the final size of the canvas needed to whole all the images.

Other examples, and results are welcome, Mail Me


Under Construction

   -layers trim-bounds can be used to ensure all images get a positive
   offset on a minimal canvas size, while retaining there relative positions,
   and without actually merging the images together.

   This lets you then perform further processing such as inserting the next
   image in the center of all the images and the layers.

   However if images have a transparency, it is probably a good idea to trim
   that transparency first, making the ideal usage...

     -alpha set -bordercolor none -border 1x1 -trim -layers trim-bounds

   This minimizes the image layers including any and all transparent areas of
   actual image data, while ensuring everything is contained on a valid
   virtual (positive) canvas of minimal size.


Created: 3 January 2004
Updated: 5 November 2011
Author: Anthony Thyssen, <A.Thyssen@griffith.edu.au>
Examples Generated with: [version image]
URL: http://www.imagemagick.org/Usage/layers/