- Index
ImageMagick Examples Preface and Index
Layers Introduction
Appending Images (-append)
Layering images with Composite (composite, -geometry)
Composite Images in Convert (-composite, -geometry)
Draw Multiple Images (-draw image)
Flatten Multiple Layers of Images (-flatten, page)
Canvas Expanding Mosaics (-mosaic, -page)
Layer Merging (-layers merge)
Coalesce, a Progressive Layering (-coalesce)
Compose Methods and Layering (-compose)
Evaluate Sequence Multi-Image Merging
- Mean (average),
Max/Min Value,
Median Pixel,
Add,
Multiply
Layering Image Examples (usage examples)
Overlaying multiple images onto each other to generate a larger 'composite' is
generally known as using image 'layering'. These examples involve the
combining of multiple images into larger images, especially using the main
'work horse' operator of image layering within IM, "
Flatten" (see below).
Layering Images Introduction
As we have previously noted, ImageMagick does not deal with just one image,
but a sequence or list of images. This allows you to use IM in two very
special image processing techniques.
You can for example think of each image in the sequence as a single frame in
time, so that the whole sequence can be regarded as being a
Animation.
This will be explored in other IM Example Pages. See
Animation Basics.
Alternatively, you can think of each image in the sequence as
Layers of
a set of see-through overhead transparencies. That is, each image represents
a small part of the final image. For example: the first (lowest) layer can
represent a background image. Above that you can have a fuzzy see though
shadow. Then the next layer image contains the object that casts that shadow.
On top of this a layer with some text that is written on that object.
That is you have a sequence of images or 'layers' that build up the final
image on piece at a time. Each image layer can be moved, edited, or modified
completely separately from any other layer, and even saved into a multi-image
file (such as TIFF:, MIFF: or XCF:) or as separate images, for future
processing. And that is the point of image layering.
Only when all the image layers have been created do you
Flatten,
Mosaic, or
Merge
all the
Layered Images into a single final image.
Appending Images
Appending is probably the simplest, of the multi-image operations provided to
handle multiple images.
Basically it joins the current sequence of images in memory into a column, or
a row, without gaps. No form of justification such as centering is
(currently) provided, so images are aligned either along their left, or top
edges, as appropriate. The "
-append" option appends vertically, while the plus form "
+append" appends horizontally.
For example here we append a set of letter images together, side-by-side,
to form a fancy word, in a similar way that fonts letters are joined together.
convert font_A.gif font_P.gif font_P.gif font_E.gif font_N.gif \
font_D.gif font_E.gif font_D.gif +append append_row.gif
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The above is similar (in a very basic way) to how fonts are handled. Unlike
real fonts you are not limited to just two colors, but can generate some very
fancy colorful alphabets from individual character images. Many of these
'image fonts' are available on the WWW for download. A very small set can be
found in
Anthony's Icon
Library, in
Fonts
for Text and Counters, which is also where I found the above
Blue Bubble Font.
Note also how the "
+append" operator was done last, on the command line, after all
the images that you want to append have been added to the current image
sequence.
This is great for appending a label to an image, for example...
convert rose: -background LawnGreen label:Rose \
-background white -append append_label.jpg
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Note that the "
-background" color was used to fill in any space that was not
filled in. Of course if the all the images are the same width, no space will
be left for this fill.
From IM v6.4.7-1 the "
-gravity" setting can be used to specify how the images should be
added together. As such in a vertical append, a setting of
'
Center' will center the image relative to the final resulting
image (so will a setting of either '
North' or
'
South' though they will have the same effect.
convert rose: -background LawnGreen label:Rose \
-background white -gravity center -append \
append_center.jpg
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Naturally any '
East' gravity setting will align the images on the
right side.
convert rose: -background LawnGreen label:Rose \
-background white -gravity east -append \
append_east.jpg
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Similar vertical alignment can be achieved when using "
+append"
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Before IM v6.4.7 it was much more difficult to align appended images, and
generally involved using a "-flop" for right alignment. Or using "-extent" or "-border" to adjust the image
width for centered aligned appends.
For example, this will work with an older 6.3.2 version of IM...
convert rose: -background SkyBlue label:Rose \
-background White -gravity center -extent 200x \
-append -trim +repage append_center_old.jpg
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You can also use multiple append operations, in the same command without
conflict or confusion as to the outcome of the operations (which was not the
case before IM v6).
convert font_{0,0,6,1,2}.gif +append dragon_long.gif \
-background none -append append_multi.gif
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We appended each row of images together, then appende a larger image below
that. This is very simple, and straight-forward.
By using
parenthesis, you can append
just the numbers after the larger image. For example, here append all the
numbers together, before appending them vertically to the dragon image we read
in before the numbers.
convert dragon_long.gif '(' font_{0,0,6,2,9}.gif +append ')' \
-background none -append append_parenthesis.gif
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The parenthesis in the above must be either quoted, or escaped with a
backslashed ('\') when used with a UNIX shell, otherwise they
will be interpreted by the shell as something completely different.
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As only two images were involved we could have just added a "+swap" or "-reverse" instead of using
parenthesis.
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You can take this further to make a whole array of images, and build them
either by rows, or by columns.
convert \( font_1.gif font_2.gif font_3.gif +append \) \
\( font_4.gif font_5.gif font_6.gif +append \) \
\( font_7.gif font_8.gif font_9.gif +append \) \
\( -size 32x32 xc:none font_0.gif +append \) \
-background none -append append_array.gif
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Technically the first set of parenthesis is not needed, as no images have been
read in yet, but it makes the whole thing look uniform and shows the intent of
the command, in making an array of images.
See also
Montage Concatenation Mode,
for an alternative way of creating arrays of equal sized images.
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The "-append" operator
will only append the actual images, and does not make use the virtual canvas
(image page) size of offset. However the virtual canvas information seems
to be left in a funny state with the canvas sizes being added together and
the offset set to some undefined value.
This may be regarded as a bug, and means either the input images or result
should have the virtual canvas reset using "+repage", before saving, or
using the image in operations where this information can become important.
This situation will probably be fixed in some future expansion of the
operation. Caution is thus advised, especially if re-appending Tile Cropped images.
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Layering Images with Composite
The normal method of combining two images together using ImageMagick is though
the "
composite" command. This command however is designed to
only combine only two images. This of course does not stop you from using it
to layer multiple images, one image at a time...
convert -size 100x100 xc:skyblue composite.gif
composite -geometry +5+10 balloon.gif composite.gif composite.gif
composite -geometry +35+30 medical.gif composite.gif composite.gif
composite -geometry +62+50 present.gif composite.gif composite.gif
composite -geometry +10+55 shading.gif composite.gif composite.gif
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As all input images are read in by ImageMagick BEFORE the output image is
opened, you can output to one of the input images. This allows you to
work on the same image over and over, as above, without problems.
Do not do this with a lossy image format like "JPEG" as the format errors
are accumulative, and the base image will quickly degrade.
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You can also resize the overlaid image as well as position it using the
"
-geometry" setting.
convert -size 100x100 xc:skyblue comp_resize.gif
composite -geometry 40x40+5+10 balloon.gif comp_resize.gif comp_resize.gif
composite -geometry +35+30 medical.gif comp_resize.gif comp_resize.gif
composite -geometry 24x24+62+50 present.gif comp_resize.gif comp_resize.gif
composite -geometry 16x16+10+55 shading.gif comp_resize.gif comp_resize.gif
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The "
composite" command also has a few other advantages in that
you can use to control the way the image is drawn onto the background with the
"
-compose" option and
its relative position is effected by the "
-gravity" setting.
You can also "
-tile" the
overlay so that it will just cover the background image, without needing to
specify tile limits. This is something only available when using
"
composite".
The big disadvantage with this method is that you are using multiple commands,
and IM has to write-out the working image, either to a pipeline, or to disk,
for the next command to read-in again.
To find more examples of using the "
composite" command, to
overlay images on top of other images, see "
Annotating by Overlaying Images" and "
Image Positioning using Gravity".
Composite Images in Convert
With ImageMagick version 6, the "
-composite" operator is now available as an 'image operator'
within the "
convert" command. For more details see
Convert -composite Operator. This allows you
to do the same as the above, but all in one command.
convert -size 100x100 xc:skyblue \
balloon.gif -geometry +5+10 -composite \
medical.gif -geometry +35+30 -composite \
present.gif -geometry +62+50 -composite \
shading.gif -geometry +10+55 -composite \
compose.gif
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This first creates a
Canvas Image which is
"
skyblue" in color, and then layers each of the later images onto
that canvas at the given locations.
Now the "
-geometry" is
is a very special operator that not only sets an overlay position for the next
"
-composite"
operation, it also "
-resize" the
last image (and only the last image) in the
current image sequence.
convert -size 100x100 xc:skyblue \
balloon.gif -geometry 40x40+5+10 -composite \
medical.gif -geometry +35+30 -composite \
present.gif -geometry 24x24+62+50 -composite \
shading.gif -geometry 16x16+10+55 -composite \
compose_resize.gif
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There are of course features in "
composite", not available in any
form of "
convert" image overlaying. See the
composite command summary.
Image positions are effected by "
-gravity" for their relative placement, allowing you to position
images relative to the center, or bottom or right edges of the image. However
is not the case for the next set of image overlay options, which only allows
absolute placement.
Draw Multiple Images
Also using "
convert" you can also use "
-draw" to draw the images onto the
Canvas Image background.
convert -size 100x100 xc:skyblue \
-draw "image over 5,10 0,0 'balloon.gif'" \
-draw "image over 35,30 0,0 'medical.gif'" \
-draw "image over 62,50 0,0 'present.gif'" \
-draw "image over 10,55 0,0 'shading.gif'" \
drawn.gif
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You can of course also specify a resize for the overlaid image too..
convert -size 100x100 xc:skyblue \
-draw "image over 5,10 40,40 'balloon.gif'" \
-draw "image over 35,30 0,0 'medical.gif'" \
-draw "image over 62,50 24,24 'present.gif'" \
-draw "image over 10,55 16,16 'shading.gif'" \
drawn_resize.gif
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As of IM version 6 the position of drawn images are "
-gravity" effected, just like
text. But this is NOT true in the previous IM version 5.5.7. See
examples of this in "
Image Positioning
using Gravity".
Flatten Multiple Image Layers
The "
-flatten" image
list operator, is very similar to last few example sections.
It will basically "
Alpha Compose" all the given
images together to form one single image. However the image positions are
specified using their current
Virtual Canvas, or
Page offset.
For example, here I create a nice canvas, and specify each of the images
I want to overlay onto that canvas.
convert -size 100x100 xc:skyblue \
-fill dodgerblue -draw 'circle 50,50 15,25' \
-page +5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-flatten flatten_canvas.gif
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However you don't need to create an initial canvas as we did above, you can
instead let "
-flatten"
create one for you. The canvas color will be the current "
-background" color, while its
size is defined by the first images
Virtual
Canvas size.
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -flatten flatten_page.gif
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While the "-gravity"
setting will effect image placement defined using "-geometry" settings, it will
not effect image positioning using virtual canvas
offsets set via the "-page" setting. This is part of the definition of such offsets.
See Geometry vs Page Offsets for more
details.
If placement with "-gravity" is need look at either the above multi-image
composition methods, or the special Layers Composition method that can handle both positioning methods
simultaneously.
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If any image does not appear in the defined virtual canvas area, it will
either be clipped or ignored, as appropriate. For example here we used a smaller
canvas size, causing the later images not to appear completely on that canvas.
convert -page 75x75+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -flatten flatten_bounds.gif
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The normal use of "
-flatten" is to merge multiple 'layers' of images together.
That is you can be generating various parts of a larger image, usually using
Parenthesis to limit image operators to the
single 'layer' image being generated, and then flatten the final result
together.
For example one typical use is to create a
Shadow Image layer, onto which the original image is flattened. For
example...
convert balloon.gif \( +clone -background navy -shadow 80x3+5+5 \) +swap \
-background none -flatten flatten_shadow.png
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Note that as I want the shadow under the original image, I needed to
swap the two images place them in the right order.
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Using "-flatten" for
adding generated Shadow Images is not
recommended, as generated shadow images can have negative image offsets.
The recommended solution, as given in the section on Shadow Images, is to use the more advanced Layer Merging technique, we will look at later.
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Because the
Virtual Canvas consists of just a
size, the resulting image will be that size, but have no virtual canvas
offset, as such you do not need to worry about any offsets present in the
final image.
This use of the virtual canvas to define the canvas on which to overlay the
image means you can use it to add a surrounding border to an image.
For example here I set the an image's size and virtual offset to 'pad out'
an image to a specific size.
convert medical.gif -set page 64x64+20+20 \
-background SkyBlue -flatten flatten_padding.gif
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Of course there are better ways to
Pad Out an
Image so that IM automatically centers the image in the larger area.
Strangely the exact same handling can be used to 'clip' or Crop an image to a virtual canvas that is smaller
than the original image. In this case however you want to use a negative
offset to position the 'crop' location, as you are offseting the image and not
positioning the crop 'window'.
convert logo: -set page 100x100-190-60 -flatten flatten_crop.gif
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Of course a
Viewport Crop would also do
this better, without the extra processing of canvas generation and overlaying
that "
-flatten" also
does. It also will not 'expand' the image itself to cover the whole viewport
if the image was only partially contained in that viewing window.
The most common use of the "
-flatten" operator is to
Remove
Transparency from an image. That is to get rid of any transparency
that an image may have, but overlaying it on the background color.
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As of IM v6.3.6-2 the "-flatten" operator is only an alias for a "-layers 'flatten'" method.
Thus the "-flatten"
option can be regarded as a short cut for the "-layers" method of the same
name.
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Canvas Expanding Mosaics
While "
-flatten" can be
regarded as the main 'work horse' of image layering techniques, the "
-mosaic" operator is more like a
self-expanding version.
Rather than only creating an initial canvas based on just the canvas size of
the initial image, "
-mosaic" operator creates a canvas that is large enough to hold
all the images.
For example here I don't even set an appropriate
Virtual Canvas, however the "
-mosaic" operator will work out how big such a canvas needs to be
to hold all the image layers.
convert -page +5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -mosaic mosaic.gif
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Note that both "
-mosaic" and "
-flatten" still creates a canvas that started from the 'origin' or
0,0 pixel. This is part of the definition of an images 'virtual canvas' or
'page' and because of this you can be sure that the final image for both
operators will have a 0 virtual offset, and the whole canvas will be fully
defined in terms of actual pixel data.
Also note that "
-mosaic"
will only expand the canvas in the positive directions (the bottom or right
edges), as the top and left edge are fixed to the virtual origin. That of
course means "
-mosaic"
will still clip images with negative offsets...
convert -page -5-10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -mosaic mosaic_clip.gif
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As on IM v6.3.6-2 the "-mosaic" operator is only an alias for a "-layers 'mosaic'".
Thus the "-mosaic"
option can be regarded as a short cut for the "-layers" method of the same
name.
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Layer Merging
The "
-layers" method
'
merge' is also very similar to the previous operators and was
added with IM v6.3.6-2. It only creates a canvas image just large enough to
hold all the given images at their respective offsets.
However unlike the previous layer 'flatten' operators, it will not clip images
with negative offsets or ensure the origin (location 0,0 on the virtual
canavs) is included in that layer. That is the result is itself a layered
offset image, and that offset could be negative if any input layer images have
a negative offset.
Basically it means that you don't have to worry about clipping, offset, or
other aspects when merging layer images together. But the image generated may
itself be a layer image with a
virtual canvas
offset. As such if you don't want that offset when finished you will
probably want to include a "
+repage" operator before the final save.
For example here is the same set of layer image we have used previously...
convert -page +5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -layers merge +repage layers_merge.gif
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As you can see the image is only just big enough to hold all the images which
were placed relative to each other, while I discarded the resulting images
offset relative to the virtual canvas origin. This preservation of relative
position without clipping or extra unneeded space is what make this variant so
powerful.
Lets try this again by giving one image a negative offset...
convert -page -5-10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background dodgerblue -layers merge +repage layers_merge_2.gif
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As you can see the "balloon" was not clipped, just moved further away from the
others so as to preserve its relative distance to them.
Of course the "
+repage"
operator in the above examples, removes the absolute virtual canvas offset in
the final image, preserving only the relative image placements between the
images. The offset was removed as web browsers often have trouble with image
offsets and especially negative image offsets, unless part of a GIF animation.
But if I did not remove that offset, all the images will remain in their
correct location on the virtual canvas within the generated single layer
image, allowing you to continue to process and add more images to the merged
image. Typically you would use a "
-background" color of
'
None', to make the unused areas of the merged image transparent.
When applied to a single image,
Layer Merging will
replace any transparency in the image with the solid color background, but
preserve the images original size, as well as any any offsets in that image,
The virtual canvas size of the image however may be adjusted to 'best fit'
that images size and offset.
The operators original purpose was allow users to more easily merge multiple
distorted images into a unified whole, regardless of the individual images
offset. For example when aligning photos to form a larger 'panorama'. You
could simply start with a central undistorted base image (without an offset),
and use this operator to overlay the other images around that starting point
(using either negative or positive offsets) that have been aligned and
distorted to match that central image.
For other examples of using this operator by distorting images to align common
control points, see
3D Isometric Photo
Cube, and
3D Perspective Box.
Other examples of using this operator is to generate a simple series of
Overlapping Photos.
Coalesce, a Progressive Layering
The "
-coalesce" image
operator is really designed for converting GIF animations into a sequence of
images. For examples, see
Coalescing
Animations for details. However, it is very closely associated with
"
-flatten" and has
very useful effects for multi-layered images in this regard.
For example using "-coalesce" on a single image, will do exact the same job as using
"-flatten" with a
"-background" color
of 'None' or 'Transparency'. That is it will 'fill
out' the canvas of the image with transparent pixels.
convert -page 100x100+5+10 balloon.gif -coalesce coalesce_canvas.gif
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When dealing with a image consisting on multiple layers, "
-coalesce" can be used to
generate a 'Progressive Layering' of the image. But to do this we need to
take a few precautions, to disable any 'GIF animation' handling by the operator.
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-set dispose None -coalesce miff:- |\
montage - -frame 4 -tile x1 -geometry +2+2 \
-background none -bordercolor none coalesce_none.gif
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In the above, we "
-set" all
the "
-dispose" settings
to '
None'. This effectively
tells "
-coalesce" to
just overlay each frame on top the results of the previous overlays.
The result is the first image is just a 'fill out' of the images canvas, with
a transparency background. The next image is the previous image with that
layer overlaid. And so on. A 'progressive' flatten of the image sequence.
The last image in the sequence will thus be the same as if you did a normal
"
-flatten" with a
transparent background.
You can get a completely different sort of effect if you had used a "
-dispose" setting of '
Background'. In this case
"
-coalesce" will just
'fill out' the canvas of each image, as if they were completely separate
images!
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-set dispose Background -coalesce miff:- |\
montage - -frame 4 -tile x1 -geometry +2+2 \
-background none -bordercolor none coalesce_bgnd.gif
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Please note however that unlike "
-mosaic" and "
-flatten" or even "
-border", the "
-coalesce" operator does
not make use of the current
"
-compose" alpha
composition setting. It only uses an '
Over' compose method, as this is what is hard coded internally.
Using different "
-compose" methods with the more standard image layering operators
is the subject of the next set of examples.
Compose Methods and Layering
The three "
-layers"
methods '
flatten', '
mosaic', and
'
merge', as well as the shortcut operators, "
-flatten" and "
-mosaic", all will make use of
the "
-compose" setting
to determine the composition method used to overlay each image in sequence.
As such you could think of these functions as a multi-image "
-composite" operator with the
ability to set an initial "
-background" canvas color.
However using anything but the default
Alpha
Composition of '
Over' requires some thought before applying
or you will get unexpected results. You may also need to turn off the
"
-background" canvas
by setting it to the transparent color '
none' to ensure it does
not interfere.
For example lets place each successive image
under the previous images
using a '
DstOver'...
convert -page 100x100+5+10 balloon.gif -page +35+30 medical.gif \
-page +62+50 present.gif -page +10+55 shading.gif \
-background none -compose DstOver -flatten flatten_dstover.gif
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Remember the background was set to be transparent, otherwise you will only see
the background canvas in the result as all the other images will have been
placed 'under' this initial canvas! Of course that presents a way of
'blanking' an image with a particular color. For more details see
Canvases Sized to an Existing Image.
Here is a more practical example. Rather than layering the images with the
background canvas first, which awkward and un-natural in some image processing
situations, you can just generate the images top-down or foreground to
background order.
convert rose: -repage +10+10 \
\( +clone -background black -shadow 60x3+5+5 \) \
\( granite: -crop 100x80+0+0 +repage \) \
-background none -compose DstOver -layers merge layer_dstover.gif
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Each of the first three lines generates one layer image, with the
final line merging all the layers under the previous layers, effectively
reversing the order.
As you can see the image processing for the above was simpler and cleaner
than you normally would see with shadow generation, just by underlaying each
image in sequence (with a transparent starting canvas)
Of course I could have just as easily
Reverse the Image Sequence instead. This only reorders the existing
images and not the extra 'internal background canvas' that the layering
methods create. For example..
convert rose: -repage +10+10 \
\( +clone -background black -shadow 60x3+5+5 \) \
\( granite: -crop 100x80+0+0 +repage \) \
-reverse -layers merge layer_reverse.gif
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The compose methods can also be used to produce some interesting effects. For
example, if you draw three circles, then by overlaying them using the
'
Xor' compose method, you get a unusual and complex looking
symbol, for minimal effort.
convert -size 60x60 \
\( xc:none -fill blue -draw 'circle 21,39 24,57' \) \
\( xc:none -fill red -draw 'circle 39,39 36,57' \) \
\( xc:none -fill green -draw 'circle 30,21 30,3' \) \
-background none -compose Xor -flatten flatten_xor.png
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Evaluate-Sequence - Mutli-Image Merging Methods
The "
-evaluate-sequence" methods, are designed to merge multiple
images of the
same size together in very specific ways. In some ways
it is a blend of the
Evaluate and Function
Operators combined with multi-image
Composition
techniques we have seen above. Some of the methods provided can even be
performed using normal multi-image layering composition techniques, but not
all.
The same methods as "
-evaluate" are used for the "
-evaluate-sequence",
so you can get a list of them using "
-list Evaluate". Though
some of these (such as '
Mean' and '
Medium') are
really only useful when used with the latter option.
Mean (Average) of multiple images
Essentially both the older "
-average" and the newer "
-evaluate-sequence
mean" will create a average of all the images provided. For
example, here is an average of the rose image and all its
Flipped and Flopped versions.
convert rose: -flip rose: \( -clone 0--1 -flop \) \
-evaluate-sequence mean average.png
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Averaging hundreds of images of the same fixed scene, can be used to remove
most transient effects, such moving people, making them less important.
However areas that get lots of transient effects may have a 'ghostly blur'
left behind that may be very hard to remove.
As video sequences are notoriously noisy when you look at the individual
frames, you can average a number of consecutive, but unchanging, frames
together to produce produce much better result.
Matt Leigh, of the University of Arizona, reports that he has used this
technique to improve the resolution of microscope images. He takes multiple
images of the same 'target' then averages them all together to increase the
signal/noise ratio of the results. He suggests others may also find it useful
for this purpose.
An alternative for averaging two images together is to use a "
composite
-blend 50%" image operation, which will work with two different sized
images. See the example of
Blend Two Images
Together for more detail.
Max/Min Value of multiple images
The '
Max' and '
Min' methods
will get the maximum (lighter) values and minimum (darker) values from
a sequence of images.
Again they are basically equivalent to using a
Lighten and Darken Composition Methods, but with multiple images. With
the right selection of background canvas color, you could use
Flatten Operator with the equivelent compose method.
WARNING: This is not a selection of pixels (by intensity), but a selection of
values. That means the output image could gave the individule red, green and
blue values come from completely different images, so as to produce a new
color not found in any of the input images. See the
Lighten Compose Method for more details of
this.
Median Pixel by Intensity
The "
-evaluate-sequence Median" will look for the pixel which has
an intensity of the middle pixel from all the images that are given.
That is for each position it collect and sort the pixels from each of the
images by intensity. Then it will pick the pixel that falls in the middle of
the sequence.
It can also be used as a alternative to simply averaging the pixels of
a collection of images.
This could be used for example by combining an image with two upper and lower
'limiting' images. As the pixel will be the middle intensity you will either
get the pixel from the original image, or a pixel from the 'limiting' images.
In other words you can use this to 'clip' the intensity of the original image.
Strange but true.
For an even number of images, the pixel on the brighter side of the middle
will be selected. As such with only two images, this operator will be
equivalent to a pixel-wise "lighten by intensity".
The key point is that each pixel will come completely from one image, and
sorted by intensity. You will never get a mix of values, producing a color
mixed from different images. The exact color of each pixel will come
completely from one image.
Add Multiple Images
The '
Add' method is will of course simply add all the
images together.
As such..
convert ... -evaluate-sequence add ...
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is a faster version of using the
Flatten Operator with
a
Plus Mathematical Composition method...
convert ... -background black -compose plus -layers flatten ...
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Multiple/Divide Multiple Images
'
Multiply' and '
Divide' are accepted as methods by "
-evaluate-sequence"
but they generate unexpected and odd results, as they are using the actual
color value of the images rather than the normalised color value, just as
"
-evaluate" does. As
a result the scale of the multiply and divide is too large.
This could be classed as a bug.
In the meantime, you are better using the equivelent 'flatten' method for
Multiply, which does work as expected.
convert ... -background white -compose multiply -layers flatten ...
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